
Pocket Planet
Flute
Platform:
Genre:
Role:
Team Size:
Dev Time:
iOS & Android
Simulation
Designer, Producer
3-5
2 Months
Simulate a flute by blowing on your device and tapping buttons. Includes challenges as well as cultural and historical information of the instrument.



Contributions
For Joko's World
Producer for the team
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Researched and developed trajectory for Joko's World (then called Sound Infusion) with Cultural Infusion's Marketing and Communications lead.
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Refined project to focus on the character Joko.
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Scoped project into achievable products; beginning with novelty simulation instrument games.
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Created the core team through sourcing the programmer from AIE and finding the artist on deviant art.
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Worked closely with artist to create the appearance of Joko.
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Writing and Narrative
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Researched and developed the backstory, features, atmosphere, learning goals, approach of Joko and Joko's World.
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For Joko's World: Flute
Designed game and all gameplay modes
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Designed interface, menus and challenges.
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Writing and Narrative
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Researched, wrote and edited cultural text.
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Producer for team​
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Created and managed the development tasks across all game team departments.
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Facilitated development communications and direction for the project.
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User Testing
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Orgainised testing with students and teachers, reported results, actioned them into tasks based on feedback.
Major Challenges:
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No funding.
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No existing programming or art.
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Just the name Joko and audio software Sound Infusion.
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Limits (at the time) of audio lag and feedback for mobile technology.
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Major Success:
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Creation of an amazing core team.
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Creation of character Joko.
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Breaking down vision of 'Joko's World' into this achievable step.
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Creation of the first Joko's World cam across all mobile platforms.
NOTE: Intial release was 2015, then updated and rereleased 2016

