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Broken Roads

Platform:
Genre:
Role:
Team Size:
Dev Time:
PC
cRPG
Creative Producer
13
In Development
(5-month Contract)

A post-apocalyptic  cRPG set in Australia, with a unique moral choice mechanic.

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Contributions

Project Management​

  • Oversaw location/feature implementation.

    • Project scope with CFO and Director.

    • Milestones.

    • Sprint themes.

  • Jira task creation, maintenance, and where needed, onboarding.

  • Forecasting (creation of early estimations sheet).

  • Ran major meetings: Milestone Check-In (major goals/deliverable points of the project), Sprint Scope Planning (meeting with Director and CFO to confirm priorities for milestones and sprints), Sprint Planning (turning the directives of the key stakeholders for a sprint into actionable tasks), Standups, Sprint Review (presentation of work for key stakeholders) and Retrospective (good chance to touch base on a meta-level of processes and pain points).

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Scrum

  • Owning of team Scrum framework and practices.

    • Ran fixed meetings, sprints, review/retro, planning, and backlog grooming.

  • Onboarding to scrum for some staff members.

  • Applied flexibly principles to the needs of each individual team member.

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Production

  • Simplified task management. 

    • Centralised task management to Jira.

    • Defined Jira use practices and rules.

  • Refinement of workflow.

    • Assisted with clarification of work responsibilities and accountability (RACI) of different departments and the bleed/overlap between them.

    • Improvements in the production lifecycle of assets (environment and character).

    • Improved team communication (introduction of new meetings and slack channels)

    • Improvements in production lifecycle of design (level and environment)

    • Identified problem areas of scope within the art team, and assisted the investigation of how this can be reduced (namely in reduced efforts in minor areas of notice character models, and selection from repurposed elements).

    • Resolved workflow, knowledge, and comms blockers between audio/VFX teams and the development team (a complex factories system was being used in Unity). This was resolved through the audio/VFX team creating technical user stories in Confluence, which were then approved by the CFO/Director (to ensure all features were in line with the vision of the project and a priority), a weekly meeting was held where the process was taught by the technical lead, documentation was written with relevant team members (to keep it from being too technical), video capture used for future reference of that team member

  • Improved teamwork visibility through Team Leader created Sprint Reports (overview of achievements and Jira reports on tasks completed in a sprint) for key stakeholders (Other Team Members, Director, and CFO)

  • Implemented time tracking in Jira for

    • Forecasting

    • Identifying areas of improvement in the work process 

  • Promoted integration of FMOD into the project

  • Collected and coordinated team timetables (through Google Calendars) 

  • Team morale and cohesion

    • Incorporation of team-building meetings (social and 'creative huddles')

    • Improving online working relationships

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Game Writing/Design/Audio/Art

  • Contributions to each department in line with the vision of the company

Major Challenges

  • Onboarding to a large and complex project

  • Balancing production and writing responsibilities

  • Bringing together a team that has only ever worked remotely 

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​Major Success 

  • Becoming familiar with the project and within a short time.

  • Succeeded in simplifying and improving production workflow

  • Brought the team together and raised moral and productivity “Team has never felt better or more productive” - CFO

© 2020 by Robert M. Barry

CONTACT

The best way to contact me is through the email (primary) and LinkedIn (secondary). Both are checked regularly).

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